package com.dynamicflash.util{        
import flash.utils.ByteArray;             
public class Base64 {                    
  private static const BASE64_CHARS:String = “ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=”;  
          public static const version:String = “1.0.0”;  
          public static function encode(data:String):String {     
          // Convert string to ByteArray              
var bytes:ByteArray = new ByteArray();              
bytes.writeUTFBytes(data);                            
  // Return encoded ByteArray              
return encodeByteArray(bytes);          
}                     
public static function encodeByteArray(data:ByteArray):String
{               // Initialise output              
var output:String = “”;                             
// Create data and output buffers              
var dataBuffer:Array;              
var outputBuffer:Array = new Array(4);                              // Rewind ByteArray               data.position = 0;                              // while there are still bytes to be processed               while (data.bytesAvailable > 0) {                   // Create new data buffer and populate next 3 bytes from data                   dataBuffer = new Array();        
           for (var i:uint = 0; i < 3 && data.bytesAvailable > 0; i++) {                       dataBuffer[i] = data.readUnsignedByte();                   }                                      // Convert to data buffer Base64 character positions and                    // store in output buffer                   outputBuffer[0] = (dataBuffer[0] & 0xfc) >> 2;               
    outputBuffer[1] = ((dataBuffer[0] & 0x03) << 4) | ((dataBuffer[1]) >> 4);                   outputBuffer[2] = ((dataBuffer[1] & 0x0f) << 2) | ((dataBuffer[2]) >> 6);                   outputBuffer[3] = dataBuffer[2] & 0x3f;    
                                  // If data buffer was short (i.e not 3 characters) then set                   // end character indexes in data buffer to index of ‘=’ symbol.          
         // This is necessary because Base64 data is always a multiple of  
                // 4 bytes and is basses with ‘=’ symbols.                 
  for (var j:uint = dataBuffer.length; j < 3; j++) {                        outputBuffer[j + 1] = 64;                   }                                       // Loop through output buffer and add Base64 characters to                    // encoded data string for each character.                   for (var k:uint = 0; k < outputBuffer.length; k++) {                        output += BASE64_CHARS.charAt(outputBuffer[k]);                   }               }                               // Return encoded data               return output;           }                       SNG-demonsu(1373211) 15:33:24  public static function decode(data:String):String {               // Decode data to ByteArray                var bytes:ByteArray = decodeToByteArray(data);                               // Convert to string and return                return bytes.readUTFBytes(bytes.length);            }                       public static function decodeToByteArray(data:String):ByteArray {                // Initialise output ByteArray for decoded data                var output:ByteArray = new ByteArray();                               // Create data and output buffers                var dataBuffer:Array = new Array(4);               var outputBuffer:Array = new Array(3);                 // While there are data bytes left to be processed                for (var i:uint = 0; i < data.length; i += 4) {                    // Populate data buffer with position of Base64 characters for                    // next 4 bytes from encoded data                   for (var j:uint = 0; j < 4 && i + j < data.length; j++) {                        dataBuffer[j] = BASE64_CHARS.indexOf(data.charAt(i + j));                   }                                       // Decode data buffer back into bytes                    outputBuffer[0] = (dataBuffer[0] << 2) + ((dataBuffer[1] & 0x30) >> 4);                  
outputBuffer[1] = ((dataBuffer[1] & 0x0f) << 4) + ((dataBuffer[2] & 0x3c) >> 2);                          
outputBuffer[2] = ((dataBuffer[2] & 0x03) << 6) + dataBuffer[3];                                      // Add all non-padded bytes in output buffer to decoded data                    for (var k:uint = 0; k < outputBuffer.length; k++) {                       if (dataBuffer[k+1] == 64) break;                        output.writeByte(outputBuffer[k]);                   }               }                               // Rewind decoded data ByteArray               output.position = 0;                              // Return decoded data               return output;            }                       public function Base64() {                throw new Error("Base64 class is static container only");           }     } }